Support is present for most of large mods (Bob's mods, Yuoki industries, Uranium power) and some of smaller ones. Mods that don't modify resources should work without problems. RSO also controls spawning of biter bases to make it easier for a player to move further into the wilds, but don't expect resources to be biter-free. Enemy base frequency works normally (there will be more or less bases based on setting). Frequency set in map settings menu will make resource more or less frequent in comparison to other resources. Important - frequency of resources works differently with RSO active. As a bonus resources further away from start location will be more rich. Resources will be more sparse so more logistics will be required to supply your base. It changes resource spawning to be region based - by default regions are big which promotes using of trains.
42 you need 3 changes I play for steam 1 - install the mod pack - full version in a CLEAN folder inside the factorio appdata / roaming / factorio / mods 2 - Uptade all mods via steam. This mod overrides in-game Perlin noise based resource/units spawning system by region divided spawning system. Many dozens of new items, ores, structures, and technologies must be discovered, crafted, and mastered in order to beat the game with these modpacks enabled. If you want to play liek this you can use starting area richness multiplier in settings to make starting resources more dense. Starting area size multiplier is taken directly from map settings - using large values (like max of 6x) will result in a very big starting area with large distance to first non starting resources. Railword preset increases size of resources significantly - if you use it with RSO fields will be much bigger. RSO doesn't work with map preview - there will be no ores there with RSO active
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